Aug 12, 2006, 06:48 AM // 06:48
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#1
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Krytan Explorer
Join Date: Aug 2006
Location: Deep in the Shire
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An interrupting build
Im not sure if this is a build already, but it works good for me so i decided to post it. This build will deal with interrupting you Im a R/Mo but you could change it around if you are a different prof.
Skills
Practiced Stance {Elite}
Choking Gas
Savage Shot
Distracting Shot
Throw Dirt
Healing Spring
Rebirth {replace with preffered rez}
Attributes
Portection Prayers - 2
Expertise - 11
Wilderness Survival - 14
Marksmanship - 10
Equipment
I used a set of Droks Druids Armor for the energy bonus
And for my bow I used Chkkrs Flatbow and I switched on and off with Rotwings Recurve
IF this Build already exists or is similiar to another build I wasn't aware so if I didn't thank anyone I'm Sorry But This Build went pretty well for me in FoW. Give me some feedback or hints to help tweak it
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Aug 12, 2006, 07:05 AM // 07:05
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#2
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Ascalonian Squire
Join Date: Jul 2006
Location: Eastern USA
Guild: The Eternal Vanguard of Tyria [VNGD]
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If you want to focus on interrupt a bit more, I'd switch Practied Stance with Broad Head Arrow.
~Salad
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Aug 12, 2006, 07:13 AM // 07:13
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#3
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Krytan Explorer
Join Date: Aug 2006
Location: Deep in the Shire
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ya thats a good idea but i like how practiced stances recharges choking gas faster and makes it last longer but ill consider replacing it thanx
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Aug 12, 2006, 08:07 AM // 08:07
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#4
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Wilds Pathfinder
Join Date: Jul 2005
Location: See that third planet from the sun?
Guild: Sacred Forge Knights
Profession: R/Me
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what is your eighth skill?
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Aug 12, 2006, 08:50 AM // 08:50
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#5
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Lion's Arch Merchant
Join Date: Mar 2006
Location: Montreal
Guild: Lords Lonely Lovers
Profession: Mo/Me
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This is basically what an HA Choking Gaz ranger uses. I dont think the healing spring will come in very handy in FoW since you got all the monks, throw dirt is usefull. You might wanna add Whirling Defense though, just in case. And if you want, go R/W and take flurry for more interrupts.
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Aug 12, 2006, 10:19 AM // 10:19
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#6
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Forge Runner
Join Date: Jul 2006
Profession: R/
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You don't need to be sorry or thank anyone, it's your own build.
But I'd take a look at your attributes, 11 expertise will not do you as much good as 12 or 13, 12 will bring E10 skills down to 5 while 13 will bring E5 skills back to 3.
Practiced Stance was meant to be used with Choking Gas (and Seeking Arrows since Factions), it has little other use since other preparations are either elite or last longer then their recharge. Convenience, like in ~1 minute of Kindle, usually does not warrant taking an elite.
If you switch secondary to /W, add Flurry you basically have what is called the Choking Gas Ranger.
I run something similar with R/W: Practiced Stance, Choking Gas, Flurry, Needling Shot, Kindle/RtW/Seeking/Savage, Distracting Shot, Whirling Defense/Throw Dirt, Trolls Unguent. [email protected], [email protected], [email protected], Vamp Flatbow, Stance/Prep armor, druids is not needed.
Works real nice in PvE, though I suspect human casters will prove more difficult. Use with a Flatbow or Shortbow to increase firing rate. If you manipulate your henchies you can frequently keep a group neatly together and choking gas will shut down nearly all casters in that group.
Last edited by Amy Awien; Aug 12, 2006 at 10:43 AM // 10:43..
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Aug 12, 2006, 12:01 PM // 12:01
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#7
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Academy Page
Join Date: Jun 2006
Location: Tyria
Guild: Gamer Edge(TRE)
Profession: R/Me
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If you even want to consider replacing Practiced Stance, don't consider Broadhead Arrow. Punishing Shot is a much better interrupt. You're talking about an interrupt build, not a dazing build. And Punishing Shot is a much better choice for many reasons, previously discussed before.
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Aug 12, 2006, 03:19 PM // 15:19
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#8
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Forge Runner
Join Date: Jul 2006
Profession: R/
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And where would they have been discussed before?
Punishing Shot can neither replace Broad Head Arrow, nor Practiced Stance+Choking Gas, Punishing Shot interupts only once every 8 seconds, the others can interupt spells every 1.33 seconds.
A dazed caster will have their spells interupted by any hit, the effect is similar to Choking Gas, hence, BHA could with some effort be seen as a replacement for Practiced Stance + Choking Gas, Punishing Shot can not.
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Aug 12, 2006, 09:01 PM // 21:01
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#9
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Krytan Explorer
Join Date: Aug 2006
Location: Deep in the Shire
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the only problem with broad head is I don't have factions yet so i can't use any factions skills. So this is a build for prophecies
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Aug 13, 2006, 01:05 AM // 01:05
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#10
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Ascalonian Squire
Join Date: Jul 2006
Location: Eastern USA
Guild: The Eternal Vanguard of Tyria [VNGD]
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Quote:
Originally Posted by Amy Awien
But I'd take a look at your attributes, 11 expertise will not do you as much good as 12 or 13, 12 will bring E10 skills down to 5 while 13 will bring E5 skills back to 3.
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According to the GWiki page on Expertise, 13 Expertise would bring an E5 skill to 2, not 3. Just a minor correction,
~Salad
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Aug 13, 2006, 06:04 AM // 06:04
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#11
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Ouch, yes, you are right.
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Aug 15, 2006, 08:31 AM // 08:31
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#12
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Academy Page
Join Date: Apr 2006
Guild: Avatars of Faith
Profession: R/W
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Ok....these builds are all over the place but i will through my 2 cents in.
PVP INTERUPT BUILD R/ME
Trolls
RTW
Punishing shot (e)
savage shot
distracting shot
leech sig
Whirling defense
and REZ (please!!!)....
Yes punishing shot is a little slower but that is why you also have the other interupts. and it does interupt skills and sigs as well where Choking gas dosent. I cant vouch for broadhead but i heard it is easily dodged and high cost makes it a waste of elite especially when concusion does basically the same thing.
PVE INTERUPT BUILD R/MO
Trolls
Fav Winds
Practiced Stance (e)
Chocking Gas
Savage Shot
Distracting Shot
Whirling Defense
Rebirth
I know some people dont like Fav winds but i think the benifits outweigh the negatives...(pve only though) and rtw isnt practical with practice stance which is needed just to make choking gas worth bringing but once you get that longer duration on C.G. look out. It takes out a.i. casters big time...like previously stated try to get them to clump together and get them stuck in choke points so you can spread that gas around. But it basically shuts them down...bring savage and distracting for skills and sigs...I have tried other interupt builds out and these two work the best for me....but when it comes down to it i think each person needs to try differnt builds and just pick the one that works the best for them.
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Aug 15, 2006, 04:19 PM // 16:19
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#13
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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Punishing Shot > BHA IMO
with savage+distracting+punishing you can interupt anything really
alot of folks say BHA is a MUST on Baloris Seabd (spelling?) to kill the Kracken.
I don't take it and the mission never takes longer than 13 mins and the Kracken NEVER gets of any casts. But hey thats PvE.
In PvP you need to use distracting right, to intrupt a spell to disable, if you interupt the right spell it cfan real hurt a persons build not having it for 20secs, time savage and punishing right and you can slaughter people, Its all about timing and predicability.
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Aug 15, 2006, 08:15 PM // 20:15
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#14
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Academy Page
Join Date: Apr 2006
Guild: Avatars of Faith
Profession: R/W
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Quote:
Originally Posted by Orange Milk
Punishing Shot > BHA IMO
with savage+distracting+punishing you can interupt anything really
alot of folks say BHA is a MUST on Baloris Seabd (spelling?) to kill the Kracken.
I don't take it and the mission never takes longer than 13 mins and the Kracken NEVER gets of any casts. But hey thats PvE.
In PvP you need to use distracting right, to intrupt a spell to disable, if you interupt the right spell it cfan real hurt a persons build not having it for 20secs, time savage and punishing right and you can slaughter people, Its all about timing and predicability.
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Too right Orange Milk!!
It's funny that you mention the boreas seabed mission. I did it just last night with a pug. I was teh only ranger and i had savage-distracting-leech sig and concussion. Did it with masters and i never used concussion shot casue i never had the nrg for it....the kraken seemed like the esiest part of the mission but we also had a pretty good pug so who knows.
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Aug 15, 2006, 09:28 PM // 21:28
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#15
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Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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I too prefer the trio of punishing + distracting + savage, there's pretty much always an interrupt ready when you need one and they interrupt anything. When I haven't needed to interrupt a target I'll spam them and have interrupted things like Cleave before.
That's not to say there's anything wrong with the OP's build, both work, it is a matter of preference. You can use your prep for additional damage with the trio build though.
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Aug 15, 2006, 10:33 PM // 22:33
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#16
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Quote:
Originally Posted by Hanging Man
the only problem with broad head is I don't have factions yet so i can't use any factions skills. So this is a build for prophecies
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BHA isn't important, it does about the same thing as Choking Gas, with the advantage that the hits of your teammates will also interrupt while Choking Gas has the advantage that it interrupts adjacent foes also, and it cannot be blocked or evaded.
Possible improvement to your posted build could lie in a different attribute distribution - 11 expertise doesn't seem as usefull as 12 or 13 - and the application of an attack speed increasing skill, like Tiger's Fury (Beastmastery), Lightning Reflexes or Flurry (Warrior secondary).
Quote:
Originally Posted by Solvi
... the boreas seabed mission. ...
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Yes, well, as an aside, I used the CG build in Boreas and we - the PuG I was in - did it masters - the first time I was there - with a dropout. It was probably a decent PuG but I still felt the CG build was a successfull experiment.
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Aug 16, 2006, 04:36 AM // 04:36
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#17
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Academy Page
Join Date: Apr 2006
Guild: Avatars of Faith
Profession: R/W
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Quote:
Originally Posted by Amy Awien
Yes, well, as an aside, I used the CG build in Boreas and we - the PuG I was in - did it masters - the first time I was there - with a dropout. It was probably a decent PuG but I still felt the CG build was a successfull experiment.
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Oh god...I love that choking gas build. I bet it worked great for that mission... I actually would have taken that build if i knew what i was getting into (my first time as well) but we ended up with masters anyways so good enough.
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Aug 16, 2006, 05:47 PM // 17:47
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#18
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Guardians of the Black Curtain [GBC]
Profession: N/Me
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Wow really I just had a PUG that wanted me to be an interrupt. Well I never done it (Only needling build) before so I search and found this thread.
Thing is I have 13expert, 6 wilderness, 16 marks and I just went with Concussion shot, distracting, and savage. That boreas mission was very easy after I added concussion to the kraken =P The rest of my skills were read the wind lighting relfexes and troll with rez.
Glad I found this though so I can use Choking gas to my benefit.
Also why use BHA when Concussion is the same thing with a shorter recharge time? I know BHA just puts daze on them but CG just makes it just as easy.
And if you can't get practiced stance I geuss you could use Serpent's Quickness?
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Aug 16, 2006, 09:33 PM // 21:33
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#19
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Academy Page
Join Date: Apr 2006
Guild: Avatars of Faith
Profession: R/W
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Quote:
Originally Posted by Detis Zan
And if you can't get practiced stance I geuss you could use Serpent's Quickness?
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Yes SQ reduces your recharge time like PS but that really isnt the point in using PS with CG. Where PS really shines is when it lengthens the duration of stances....therefor lenghtening CG from an insignificant 8 or 9 seconds to up around 24 or so seconds....all depending on you attb. of course.
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Aug 16, 2006, 09:42 PM // 21:42
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#20
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Perfectly Elocuted
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Quote:
Originally Posted by Solvi
Where PS really shines is when it lengthens the duration of stances....
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Quick revision: Preperations.
(But that's what you meant)
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